everquest

The five spell school skills of abjuration, alteration, conjuration, divination, and evocation form the backbone of spellcasting in EverQuest.  All casters, priests, and hybrids (except bards) possess all five of these skills.

Mechanics

Casting a spell from a given spell school has a chance to raise the caster's skill in that school, up to a cap based on the character's class and current level.

Improving one's skill in a spell school decreases the likelihood that spells from that school will fizzle.

Strategic Impact

Trying to cast higher-level spells with too little skill in a school can result in repeated fizzling, wasting both time and mana.  As such, building up one's proficiency in less-frequently-used spell schools (by deliberately taking time to cast such spells every now and then while one is leveling up a character) can be wise.

Some classes almost never use certain spell schools beyond their lowest-level effects, and can therefore safely pass up raising those schools much.  A few of these cases are listed below: